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Re: Team update 16
There are three situations where the "6v0" situation arises:
1. The winning alliance in a blowout decides to increase the loser's score near the end of a match to increase their own coopertition bonus.
2. The losing alliance realizes they have no chance of winning (perhaps before the match even starts) and increases the loser's score in order to increase their seeding points and not waste goals increasing their opponent's coopertition bonus.
3. In a potentially close match one or both alliances decide playing against each other is too risky and decide all balls should be scored into one alliance's goal.
This update decreases the incentive for scenario 3, but does nothing to scenarios 1 and 2.
__________________
George
"Darkness cannot drive out darkness; only light can do that. Hate cannot drive out hate; only love can do that."
-- Martin Luther King, Jr.
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