Quote:
Originally Posted by Nawaid Ladak
Your absolutely right in this. the reward for winning was the coopertition bonus. The GDC didn't need to add a incentive to win.
What i think is happening here is people are getting too hyped up for what the GDC did, All this does is stop matches from being fixed between two even alliances. If i knew i was going to lose. I would still play 6v0. it would STILL net me the most seeding points that my alliance could possibly gain from that match.
Sure this gives you more incentive to win (in qualification matches) . but wasn't that already a goal? (coopertition bonus, moves you to the top of the pack easier than a 6v0)
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The difference post #16 is that now the weaker alliance can't "steal" the win from the stronger team. Pre #16, if the weaker alliance managed to blank its score and run up the score of the stronger alliance, they essentially ended up tying the stronger alliance. This denies any ranking advantage to the stronger alliance even though it would appear that it should have garnered some advantage from the match. It did completely dominate the other team, after all.
Succinctly, if there's no difference between a 16-0 blowout and a 16-16 tie, something's probably wrong with your system. The post #16 system removes this oddity and creates a system where winning is actually rewarded
in all circumstances. This is the fundamental difference between the two seeding systems.