Quote:
Originally Posted by Kevin Sevcik
The difference post #16 is that now the weaker alliance can't "steal" the win from the stronger team. Pre #16, if the weaker alliance managed to blank its score and run up the score of the stronger alliance, they essentially ended up tying the stronger alliance. This denies any ranking advantage to the stronger alliance even though it would appear that it should have garnered some advantage from the match. It did completely dominate the other team, after all.
Succinctly, if there's no difference between a 16-0 blowout and a 16-16 tie, something's probably wrong with your system. The post #16 system removes this oddity and creates a system where winning is actually rewarded in all circumstances. This is the fundamental difference between the two seeding systems.
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My point is that update 16 will not stop the weaker alliance from creating a 6v0 situation, it won't stop the stronger alliance to score for their opponents to raise their own seeding score/cooperation bonus even more. after all. I thought that was the issue that everyone was struggling with. "scoring points for your opponent". We already knew that part of the system was flawed.
It's great what the GDC has done with G46 and the principle of the 5 point bonus, but the process in which they have enforced the rule change. This change is totally unfair to teams who participated in Week 1 events. In a ideal world the GDC would have announced this change, but would not implement it until the Championship Event. That would give people a even playing field during their respective Regional competitions.
Of course life isn't fair, and neither is anything in it. So i guess we just have to live with it.