Thread: Team update 16
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Unread 10-03-2010, 16:04
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Re: Team update 16

Quote:
Originally Posted by JesseK View Post
Even with an army of brainstorming sessions, going over a bump onto a ball resulting in a penalty never even crossed our minds. We're not geniuses, but we do consider ourselves to be "smart". It's simply impossible to play out every possible scenario beforehand, thus designing to be adaptable was higher on our priority list than designing to be perfect. I'm sure there were many other teams in the same boat. Even so, we only ever got one 3" incursion penalty and it was because we went head-to-head with another robot and they pushed their possessed ball under our robot.
As I said in my post, I was not talking about going over a bump onto the ball. Most of the penalties I saw at Peachtree were caused by robots in the open field trying to push a single ball all by themselves, and driving over that ball. This could be tested with a $10.00 soccer ball in 5 minutes of testing prior to ship. I know we did a lot of such testing to insure that it couldn't happen to us.
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