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Originally Posted by StevenB
I have to respectfully disagree. The GDC wants Breakaway to be a competitive game, but they have made it even more clear that there is more to winning than getting a higher score than your opponents.
If the GDC wanted us to play purely to win matches, they would have made the ranking system win-loss-tie. But they didn't, which means there's more to winning than "winning".
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Originally Posted by Section 7, The Game
7.1 OVERVIEW
Breakaway is a game played on the FIELD (illustrated in the figure below). Two ALLIANCES, one red and one blue, composed of three FIRST Robotics Competition (FRC) teams each, compete in each MATCH. The object of the game is to attain a higher score than your opponent by shooting BALLS into a GOAL, climbing on the ALLIANCE TOWER or PLATFORM, or by lifting an ALLIANCE ROBOT off the PLAYING SURFACE.
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There are more than one reason to consider why they made the ranking system the way they did. This system discourages defense far more than any other system FRC has had, in a game that can be crippled by defense. It also works in the coopertition patent that FIRST announces last year. But it does not mean you shouldn't play to win.