Quote:
Originally Posted by TD912
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You would have to physically put at least 6" of your robot into the tunnel for it to work -- and ideally, you'd also be too tall (or too wide*) to fit entirely in the tunnel. Just getting somewhat in the way is certainly not good enough, given how pushy their robot seems to be.
*I said before that it might be worth a penalty to stop them... Expanding outside your original configuration to prevent them from being able to push you through the tunnel -- for a shorter robot -- would cause a penalty, but might be well worth the points.
Quote:
Originally Posted by EricH
You would need to get out of the tunnel at the end of the match, to avoid a major penalty; that's my primary "don't go in there" reason. It's also not exactly easy to wedge in there.
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True on both counts. I'm not saying you block it the whole match -- just long enough to clear out any balls in the ball-return system, and in zone three. Easier said than done, like I said, but better tried than not!
As for getting out to avoid a major penalty, the only reason you wouldn't be able to get out is if they were pinning you there, and they can't be the cause of a penalty on you. Regardless, what I'm thinking would *let* them into the tower after a reasonably short period of time.
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I'm not saying they won't be hard to beat. I'm not saying I don't hope they'd be on our alliance in the tournament in Atlanta -- even though we're both designed as middle-zone control bots, so that makes this scenario unlikely. All I'm saying is that teams that concede that they're unbeatable are making a self-fulfilling prophecy.
There are a zillion people involved with FIRST teams a zillion times smarter than I am. If I can come up with a general strategy that at least stands a chance, without re-building robots just to deal with the "469 Menace" (cue ominous music), then I'm sure other people can do the same.