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Re: The Update, it fixes nothing! (AKA: why is everyone so excited about Update #16?)
Folks,
To keep from driving the thread into the ditch (or to try to drive it back out); I went back to the original post and reminded myself of Leav's initial question.
He asked the CD world if folks like us think that even after Update 16 there is still a problem in the seeding system; and thereby hangs a tale.
My opinion would be that:
a) Some of us think Update 16 was an improvement; but that regardless of the update, the unusual seeding system is just one more puzzle to be solved, and is not an encouragment to violate deeply held ethical principles.
b) Some of us think that update 16 is an improvement; but that regardless of the update, the specifics of the seeding system rules are substantially inconsistent with the thoughts (winning matches is the goal) expressed in the introduction to the game rules, and the seeding system is perhaps tempting mentors/students to practice behaviors that will serve them poorly in other contexts.
Would this opinion be pretty accurate? In either case Leav's thread title seems pretty good. The update is an improvment, but didn't remove the root cause(s) of the debate.
Blake
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Blake Ross, For emailing me, in the verizon.net domain, I am blake
VRC Team Mentor, FTC volunteer, 5th Gear Developer, Husband, Father, Triangle Fraternity Alumnus (ky 76), U Ky BSEE, Tau Beta Pi, Eta Kappa Nu, Kentucky Colonel
Words/phrases I avoid: basis, mitigate, leveraging, transitioning, impact (instead of affect/effect), facilitate, programmatic, problematic, issue (instead of problem), latency (instead of delay), dependency (instead of prerequisite), connectivity, usage & utilize (instead of use), downed, functionality, functional, power on, descore, alumni (instead of alumnus/alumna), the enterprise, methodology, nomenclature, form factor (instead of size or shape), competency, modality, provided(with), provision(ing), irregardless/irrespective, signage, colorized, pulsating, ideate
Last edited by gblake : 16-03-2010 at 13:17.
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