Quote:
Originally Posted by Basel A
It allows negative scores. If both alliances scored 0, but blue got 1 penalty, it says that red won (and gets 5 points), which is incorrect. That would still be a 0-0 tie.
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Ah, thanks, the problem is that it was determining the winner/loser (by points) by subtracting the penalties, but it didn't constrain it to zero, as you said. I've fixed this for the next update, whenever that may be. I'll let some more people pick it over for bugs first.