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Re: 2010 Breakaway Competition
I liked the games where there is strategy in scoring, like Rack-n-Roll and Triple Play. Not just, "Let's score as many pieces as we can." Rather, "Where is the best place to score this next piece?" Breakaway doesn't make it for me on that criteria.
I also think elevating is slightly underrated; perhaps it should be 3 points. Suspending earns far too few points, making it not worthwhile for teams to create a robot that can suspend another. If there was a greater reward, we might see a greater diversity of robots.
Overall it's more a good game than bad, but it won't be one of my favorites.
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(since 2004)
Last edited by GaryVoshol : 18-03-2010 at 07:12.
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