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Re: Retracting cylinder after kicking
I'm not sure if this will help, but for us with c++, I just use the periodic checkup on buttons to determine if "button X" is pressed. If it is, the solenoid output is set to true, otherwise it resets to false if the button doesn't remain pressed.
As it is a one input, two output solenoid, this should work if set up similiarly in LabView. The solenoid always outputs to one side if it's pressurized, the true/false power only decides which side it pressures. It might help your team if you communicated with the mechanical division a bit more on how the gear works.
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