Quote:
Originally Posted by Lil' Lavery
Dick,
Your whole argument is based around one core opinion that you have.
"Loopers hurt the quality of the game."
I, and many others, disagree.
Even ignoring the other fundamental differences and horrific flaws in your argument, the core that you base it around is a matter of opinion, not fact. Once you accept that, you'll realise why the GDC should not, and will not, change the rule you are suggesting to be changed.
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You misrepresent my "core opinion", and the title of the thread I why I posted it here.
It is an issue with
the game rules that allow ONLY the offensive team to have PRIORITY ACCESS to the balls as they return to the playing field. I critique only
the rules for allowing any team that pulls off a decent looper design (like 469's) to gain too much of an advantage over their opponents, often leading to very dominating blow outs. Any competitive game with rules that facilitate more frequent blowouts would be considered (at least by TV sponsors paying for the advertising during such games) a "ratings killer". This means people quickly lose interest in watching such blowout games, especially if there are very many in a relatively short time frame.
So, if you are suggesting that [Ulooper ]blowouts[/u] will stimulate the interest of more people in viewing the FIRST competition matches than
close scoring matches will, then I assert MORE facts exist to back my opinion on this than yours. It's fine to have an opinion that looper blowouts are what the matches should become AS LONG AS THE RULES ALLOW IT, but I will never agree with your opinion, and until I see the appearance of an effective strategy that can neutralize decent loopers, I will keep thinking this rule exploit is bad for Breakaway 2010.
-Dick Ledford