Quote:
Originally Posted by Chris Hibner
When we designed the robot, the real goal was to get the balls near the front of a goal so a partner team could push them in quickly and easily. Our thought was that the majority of the battle for being able to win a match was going to come in the neutral zone, and whoever could get balls into the offensive zone the fastest would win. We thought that if we scored 10-20% of our redirected balls, that's a bonus, but getting them quickly into easy scoring position was the design goal.
We made a few versions of turret extenders during the last fix-it window, and we'll test them out when we get a chance.
The thing I'm most happy about from this event is that we became enough of a kicking threat that we don't need to redirect all of the time. I'm hoping that strategic flexibility pays off at States and Atlanta.
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The flexiblity WILL pay off as teams try harder to prevent you from hanging and redirecting balls. And as long as the balls get near the goal I'd agree that it doesn't really matter if they go in or not (unless you play 469 which would be a very interesting game indead). You guys hang for 2 extra points, but 469 can get out of their position at any time which can prove very useful too.
Anyway, Awesome job, Awesome win, and Awesome robot