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Re: Defense?
BJC...I agree with you. If balls are not kicked out of the far zone in auto you'd better hang around briefly in tele to do it. Your opposition can't score balls they don't have. The mid-field is the key to the game in teleoperated. Even if you don't have a looper you need to have a mid-field robot that can aquire and kick them quickly when they come off the rail. An ample supply of balls and two robots in the near zone overwhelms the lone defender.
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