Quote:
Originally Posted by ComputerWhizIA
What is the difference between an advantage and an unfair advantage?
I know from personal experience, the first thing that 469 does after kickoff, is to split off into smaller teams and read the rules (see there is an advantage to reading the rules line by line  ) and brainstorm anything and everything a team can do. There's nothing wrong with reading the rules and finding a creative way to play the game.
Now if they purposely bent the rules or tried to tried to make a design legal by by using vague descriptions or trivialities, then this design would be considered an exploit. But all they did was look at the rules and figure out a way that fits in both the letter and the spirit of the rules.
|
Our rookie team did the same. We also concluded that a looper scheme could make us a highly desirable partner, even if it did not score, but only held balls in our scoring zone. Yet we abandoned the idea because, as rookies, we felt it was an unfair advantage, might be dis-allowed, and was too much against the GDC's intent of how the game was intended to be played within the spirit of the rules. So we bailed on the whole idea. We later saw that others were pursuing the same idea, but we never expected it would reach the almost unstoppable level of design refinement that 469 has achieved.
So, I agree that we all had the same fair chance to choose what I still consider an unfair rule exploit design scheme for gaining unfair access to the point where reversing the the ramp's ball flow becomes a game breaker strategy.