Quote:
Originally Posted by dtengineering
I would suggest that the perrenial powerhouse teams are successful not because of their robot, or because of the game... but because of their team.
The work that goes in during the offseason in developing relationships with sponsors, finding new mentors, and building the team in general means that they are already miles ahead before build season ever starts.
These teams haven't been blessed with some magic ointment that makes them win... unless you consider sweat to be magic.
Jason
|
I agree.
Breakaway is a simple game with simple rules.
Veteran teams who actually have any sort of spiral in their engineering process will be able to take advantage of that specific fact by designing something simple and perfecting it over ... and over ... and over. This was the primary reason I so fervently argued for my team to do 2 kickers instead of 1 kicker and hang -- one would be simple to play a simple game and the other would be complex for the complex strategies. It worked out for the most part; we simply need a better elims maintenance plan for the future

.
On another interesting note, to me it seems like there are more high-numbered teams in eliminations than ever -- teams with numbers ~2600+. And these teams don't go down during a lopsided match either!