|
Re: FIRST Rule Changes
To all those pointing out to me how many weakneses there are in the typical looper strategy, I remind you that my issue is with the rules not any specific team or design scheme. The rules currently allow for a perfectly implemented and deployed on the field looper bot (which 469 comes close to being) to redirect nearly every ball straight back into EITHER of their goals with no way for a defenders to touch the ball unless they are super fast & can guess in advance as to which goal the looper will redirect. My issue is that the rules allow for a hypothetically perfect looper (scores two in autonomous) to be effectively unbeatable when they just have average partners.
It's true that even perfect loopers must still rely on their partners to get some free balls and missed redirects scored too, or they can lose matches.
Still, I ask you all the question, if your team has a decent kicking bot that's fast, gets over the humps OK, and can possess balls well, and then can also hang, are you going to choose an effective looper, assuming one is available, to be part of your alliance?
-Dick Ledford
|