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Re: Am I the only one that thinks that Breakaway is a game for the powerhouse vets?
The one thing i think everyone is missing about why vets are on a higher footing than rookies is that they have to foresight because of their past experiences to know what the most beneficial accomplishments/tasks will be and, thus, they will start out a page ahead.
For example: in the 2 competitions I have been to, I have yet to see a rookie with a way to keep the ball in front of the robot why they kick it. And as we have seen ball control is key if you want to score, but it makes it near impossible to kick a ball into the goal from any sort of distance.
I'm also not saying that vets necessarily are always are able to identify these hidden design complications. BUT the "Powerhouse Vets" will find the hidden design complications every time (If they are to remain Powerhouses), mostly because they have great prototyping skills and methods.
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