Useful post for many of the students here I'd suspect. All you caused for me is flashbacks of the 7 layer OSI model which I learned about for years. I'm intimately familiar with TCP vs UDP
I'd realized that the video here was sent via TCP (fired up Ethereal while dianosing issues during the build season).
What I figured was that there wasn't enough bandwidth for 6 robots running the video and other traffic at the competition, which is why it runs fine on the practice field/elsewhere, but not on the competition field.
I was really hoping there was an switch I could set in the initialization code that would disable the server, so I would be able to do my normal analyzation, and not the dashboard view (since I knew about the no UDP stuff form the GDC).