The new schedual benifits (gives a higher seeding score point value to):
-teams with good robots playing matches against good robots.
-teams with bad robots playing matches against good robots.
-teams with bad robots playing with good robots.
It does not benifit (generally gives a lower seeding score point value to):
-teams with good robots playing matches against bad robots.
-teams with bad robots playing matches against bad robots.
-teams with good robots playing with bad robot
Robots can still get lucky in their matches, but in order to be really sucessful in this seeding system you simply have to have a good robot.
In Win/Loss/Tie
Teams benifit the same amount no matter what the score is. It becomes much easier for bad robots to sneek into the top 8.
Therefore, I like this new seeding system because I think it provides for a better top 8 then the Win/Loss/Tie method did. I also like the way the standings can rapidly change which in my opinion makes qualifications much more exciting. The only thing that needs to change is that scoring on yourself can sometimes be more productive than scoring on the opposition. This needs to change next year, but hey, its the first time its ever been tried out and FIRST just needs some time to work out the bugs

.