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Originally Posted by Jared341
The wording of this rule clearly states that the intent is to prevent the excessive lagging behind schedule that is typical of many/most FIRST events ("In the interest of tournament schedule..."). However, thanks to the amazing volunteers at Philly we were running well ahead of schedule each and every day. They even had to interject some song and dance numbers between the quarterfinal matches in order to slow things down! As a result, an extra timeout did not hurt the flow of things at all, and every single person in the building would agree that allowing it to be called was the right call.
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It's not often that the Pit Announcer says "Just a reminder teams, we are running 15 minutes ahead of schedule, please listen for the queue announcements."
We were on the alliance with Diablo as they replaced their cRio. Swapping out the hardware and watching their programming team format and load code under huge pressure in such a calm and efficent manner was incredible to watch.
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There are no cascading time-outs. An opposing ALLIANCE may not offer their unused TIMEOUT to their opponent.
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I'm pretty sure there was
something broken on the other side of the field

Thanks 341, 365 and 486!