Quote:
Originally Posted by davidthefat
Im thinking of using a couple IR sensors (one for each side) and a couple ultra sound ones too to track the closer stuff. And a couple gyros (yes couple) to keep the robot from going all crazy looking like a drunk driver or something, it has to go straight at least
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I've done one thing with one gyro and it's worked quite well. I didn't actually use it for anything, but what it showed was quite neat.
http://www.youtube.com/watch?v=fdKXQo65T9E
From what I know, using IR/ultrasonic sensors will just give you a relatively blurry image of the outside world. What you do with that data is the hard part. How do I differentiate between a robot, a wall, and a goal? Friend/Foe? Acquisition of game element?
I know of ways to do it, but it'd be complicated. As I said earlier, it'd be challenging. Would I have fun doing it? Oh yeah...
-Tanner