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Robot Diversity
In my opinion, the quality of the game created by the GDC is directly reflected by the diversity of the robots that tackle it. In 2007, diversity ran very high due to the un-forseen nature of the game. Overdrive had slightly less diversity. Then Lunacy came along and had a roughly 4-type system: dumpers, shooters, shumpers, collectors. This year's game, Breakaway, has about the same amount of diversity or even less with 4 types: kickers, shovers, loopers, and mainly-hangers. Loopers and mainly hangers are rare types, which makes this even less diverse.
My question: Do you think that first has done enough to force creativity, "thinking outside the box", and diversity among robots, or should they do more?
In an attempt to popularize has the GDC given up some of the awesome design differences that really can inspire kids and force progress.
What are your thoughts, comments, anything on the subject?
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2010 Peachtree Chairman's Award Winners
2009 Peachtree Regional Champions
2009 Palmetto Regional Champions
2008 Rookie Highest Seed and Rookie All-Star
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