Quote:
Originally Posted by Andrew Schreiber
I still see a lot of diversity in implementations. This is hidden by the bumpers. It makes every single robot look similar in my opinion.
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Yes, most of the robots are hidden by the bumpers this year. however, despite mechanical differences sucessful the robots for the most all kick the same, grab the ball basically the same (double roller pincher) and if they can hang the same way (vertical bar). Of course, their are a lot of exceptions to the second two, but its really hard to tell the difference between kickers.
I think that a lot of this is due to the vast amounts of rules limiting what you can and cannot do. For example how different do you think the designs would be if there was no three inch rule? Just changing that would increase the robot spectrum.
Perhaps, next year the GDC should simply make the game a lot harder (at least harder then pushing balls into a goal), but not limit teams in what they can build to compete (robot out of the box extention, touching or going to certian parts of the field at certian times, interaction with game objects, ect. I think everyone would be happy with this plus no lawyering of the rules. That way if you can dream it you can build it.
