Quote:
Originally Posted by biojae
This is mostly referring to C++ and Java.
I only know a little about Labview's error handling, but what would happen when an error occurs (Lose a jag, etc.) is an error condition other then "OK" would be returned from the VI.
If not handled, it may crash the program (Not quite sure how labview handles un-handled errors  )
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It's not actually a crash that happens (in C), just a flood of errors on the console. If enough die at the same time then the usual symptom is a very noticeable lag in the controls (had fun trying to figure out why the kicker took forever to respond when the drive breakers were pulled

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