Quote:
Originally Posted by bigbeezy
to me bumpers totally kill the game and design.
i no this is again off subject but i would like to see a game where there are a lot of things an alliance can do to score, but they must assess the strengths of their alliance to determine which tasks they should tackle. This would make it nearly impossible for one team to do everything great (shoot well and hang for example) they would actually have to rely on alliance partners to handle the other tasks. just my $0.02
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I love that idea, it goes back to my baseball one, would you want someone who can hit fly balls or grounders, would you want a pitcher that throws curveballs or fastballs. this kind of assessment diversity would be very necessary and would see the sky rocketing of newer teams in the rankings due to just ingenuity. I am very excited to see how each game is made though.
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2010 Peachtree Chairman's Award Winners
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