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Re: Robot Diversity
I personally can see the different viewpoints on how the diversity this year appears to be smaller compared to previous years. Most of the kicker bots are tiny little shoeboxes running around, but I believe that is because the game this year is fairly straightforward on what is the important scoring mechanism. Now there are always statistical outliers like 469, or even our looper which hasn't gotten a chance to shine yet, but for the most part the best way to score real points was to go possessor and kicker. Add in the obstacles which I LOVE, but add the cheat of a tunnel and you can see why there are so many shorties.
I personally have fond memories of Rack and Roll because it offered two distinct ways to score. Both scoring mechanisms were mostly good for the same amount of points, and it was very hard to do both scoring mechanisms well. I like a game where you have two separate but equal goals as this really allows teams to build to their own strengths and still be viable scoring robots. I would like to see separate but equal goals come back into play.
This year was creeping back towards separate but equal scoring mechanisms in that it had the hanging requirement at the end, but overall the hanging wasn't worth as many points as a really good scorer. That is why I don't think you see many people that attempted it.
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