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Unread 10-04-2010, 22:59
davidthefat davidthefat is offline
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AKA: David Yoon
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Re: Any Teams/Schools Have A "Game Development" Club?

Quote:
Originally Posted by davidalln View Post
I really hate to be that guy, but you shouldn't be starting a Game Development club with sights set on profits and money (even if it is for a good cause). It's unrealistic and worrying about marketing and money before you even sit down and write a line of code or draw a single polygon.

Another suggestion would be to focus on one thing. Android, iPhone, and XNA are vastly different. And even though the fundamentals are the same, Windows, Mac, and Linux should all be broken up into separate categories.

As a fellow high schooler with big dreams in the computer science biz, tread lightly and start small. It sounds like you're trying to make a big production out of little to no resources. That's admirable, but silly.

Get a couple friends together and make an Asteroids clone. Focus on one platform and perfect the hell out of it. You don't need art and music direction with focus in computers (which is going to be extremely hard to find... at least it is in my high school), and you'll learn tons more about programming than you will attempting and most likely failing to get a club off the ground.
OpenGL and SDL are multi platform and if I specifically use only OpenGL and SDL without any platform specific libs, it should all be good. Also the only major obstacle with me was dedication, I would start on a game and then never get much done with it or I change libraries... LOL then I lose all motivation and then it never gets any progress...

I am aware of the differences in Android (Java) iPhone(Objective-C) and XNA (C#) but honestly I was not going to do it on all platforms, Android had the priority
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Last edited by davidthefat : 10-04-2010 at 23:01.