|
Re: Any Teams/Schools Have A "Game Development" Club?
Quote:
Originally Posted by davidalln
Dicey. Sure, you could use GLUT and SDL and it would technically be multi-platform (if by multi-platform you mean across Mac/Linux/Win; it's a different story if you want to be on the iPhone). But you'll be sacrificing speed and risking unnecessary bugs.
Also, graphics is just one part of the puzzle. You still need the actual engine code: controlling the characters, physics, audio, etc.
I would really suggest focusing on one platform. The experience you get fighting your way through WGL or learning Objective-C or... God knows on Linux  will be much more useful later in life. Why limit yourself?
Also, if you're having trouble with dedication, then it's usually a biting more than you can chew issue. As romantic an idea as it is, you will not be able to sit down and churn out the next Half-Life, or even the next Braid or Sam & Max. I have a feeling this is your style considering your very popular thread. Slow down friend!
|
 I guess that is true, but its better than having low expectations and just half assing it, don't you agree? BTW I am not ready to venture into 3d programming yet, I failed miserably before trying... There are games that are quite simple from a programmer's POV, but they are so addicting, that is what I am trying to reach, not the next Final Fantasy Series or God Of War... I always say why aim for Community college while you can aim for MIT and CalTech? Never underestimate yourself
__________________
Do not say what can or cannot be done, but, instead, say what must be done for the task at hand must be accomplished.
|