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Unread 10-04-2010, 23:23
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Re: Any Teams/Schools Have A "Game Development" Club?

Quote:
Originally Posted by davidthefat View Post
I guess that is true, but its better than having low expectations and just half assing it, don't you agree?
I disagree. I love the thrill I get of drawing a ship to the screen using a professionally-used API like OpenGL and watching it move across the screen. Sure, it's not too exciting, but it's there! It's something that I made!

Where do I go from there? Well, I have to make that ship shoot bullets next. And then make enemy ships, and those enemy ships have to move around with AI. And then we need to see if the bullets hit the ship. And increase the score if they do. And save the score to a high score table. And then, just for fun, set up a database online, connect to it, and make a global high score table!

See how quickly things can evolve? Don't focus on the final product: the final product isn't guaranteed. But you should be able to draw a sprite and move it across the screen; from there so much can come out of the knowledge you gained from that first step.

You ARE shooting for MIT right here, but you're working your way up. Most mortals like us have to learn step by step, gaining more and more with each tiptoe taken. You don't take a forth grader and ask her to take the derivative a logarithmic function and calculate the area under the curve. You give her years of education and experience, and then throw her in a Calculus class. Then she can apply for MIT and get in smoothly with a full ride
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