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Unread 12-04-2010, 08:51
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Re: Programmers: I Have A Challenge For You

Quote:
Originally Posted by Andrew Schreiber View Post
2003, taking the entire stack on the top of the bump and then controlling the bump could win. (I wasn't around this year perhaps someone could figure out how much of a swing it could be)

2004, several teams hung in autonomous and then controlled the bar, they swung the match score up to 150 points (+50 for their hang -100 for their opponents not being able to hang). I guess that isn't serious.

2006, winning auton was a huge benefit. I saw many matches decided by auton alone.

2008, 1114, do I need to say more? Ok, 217. There you go. Auton could decide the match.

2009, on Einstein the final match autons consisted of loading up the bots to go dump a load into their opponents, not as important but it added many balls to the arsenal of the dumpers (or 217's shooter).

2010, 469 shows how useful a good auton can be. If they get set in auton you are pretty much down 4 points at the start of the match (They score 2 balls and then recycle them as soon as people start moving).

I would say that 15 seconds is plenty of time to do something important.
I would agree. As a mentor I have been there for all auto years. If the game is designed right you can do a lot in 15 seconds.

2003 purpose, to knock your boxes to your side of field. Auto gave you a good position and start against your opponents.

2004 Purpose to knock down the balls early in game. Gave you a small advantage. But mostly if you moved during auto you go noticed. It was a fun one to do and watch.

2005 It was the tetra year and idea was to put the tetra in place. It was a bust. Almost no one could do much with it, too hard.

2006 Aim high place balls in corner or middle target. It was 1902's rookie year and we had a simple auto mode that consistently put 10 balls in corner and gave bonus points. Because of that we were 9-0 in Houston.

2007 Rack and Roll, place tube on rack. Many said it did not help. I calculated it made the difference in winning or losing several matches.

2008 Race around track and knock down balls. This was the most fun and challenging auto mode. Could make huge difference.

2009 Auto was hard and mostly in my opinion did not make a big difference unless you didn't move and you got nailed for not moving.

Bottom line auto modes are fun and most years make a difference. Longer than 15 seconds and it becomes boring because most teams do not even move during that time.

I think auto mode is important for a team because you stand out during that the 15 seconds awhile so many others just sit there.
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