Quote:
Originally Posted by sircedric4
Why don't you advertise your own capabilities, what trials you have overcome, what changes you had to make to your robot because the game didn't play like you expected? I get more values from these types of threads when I hear the teams advertise what they are good at, own up to the things they are not so good at, and tell stories of how they overcame issues to better their robot.
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This is a pretty cool idea.
Basically, 816 is a near zone striker this year. We have a basic 8WD with AM Plaction wheels, driven with 4 Cims through AM Toughboxes, geared for about 13 feet per second. We're built to be a tunnel bot, though we can climb the bump if needed. We have a pneumatic kicker capable of kicking over one bump that we rarely ever use. We also have a Ball Pincher that is capable of grabbing a ball and holding onto it extremely well.
We were a finalist in New Jersey with 2016 and 422 and were able to give 25 their only lose of the season. During our elimination stint in New Jersey we scored about 80% of the Ball points for our alliance by playing Striker. We also were the number 8 alliance captain in Philadelphia and managed to push our quarter final round with the Number 1 seed to 3 matches.
We play in a way that we're the perfect compliment to two decent all around robots, or even one good mid-fielder. We specialize in clearing out our home zone and scoring throughout the entire match up to the buzzer. Our motto is "If you can get the balls in our zone we'll score them". Depending on the amount of balls in the home zone we will either score a single ball at a time or score a large group of balls in and instant, we've actually scored 4 in one push, which ended up jamming the goal... Lol.
Throughout the season we've been plagued with reliably issues with our control system. We had issues with our USB Hub in New Jersey that we resolved for Philly, we broke a pin on our cRio in Philly, and We also shorted some PWMs in Philly aswell.
For the Championship we're revising our Ball Possessor once again so that it's less likely to carry balls and we're also going to add some new Autonomi so we're not forced to start in the Near Zone.