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Unread 16-04-2010, 00:39
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We do what we must because we can.
AKA: Matt Kline
FRC #0537 (Charger Robotics)
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Join Date: Jan 2007
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Re: Anyone Willing To Have A Game Contest?

Quote:
Originally Posted by davidthefat View Post
Also this is why I personally think that its good practice, its significantly more complex than robots, which is GREAT practice. BTW its not as complex as you say, its a big loop pretty much, handle input then logic then draw and repeat until game is exited or done
That's like saying that the code running on the stealth fighter is just "a big loop pretty much, handle input then make it fly." You're over-simplifying the concept.

Maybe the game is just a loop, but there's a lot of other stuff that goes into it... user interface, options, save systems, scene/level management, plot (or if you're doing a multiplayer game lots and lots of networking code), art assets/graphics, lighting, optimization, etc... I too have development experience outside robotics and I'm good friends with a professional game developer. On average, it takes him 3 months per product, working on it 40+ hours per week as his full-time job.

I'm not saying this is a bad idea. It is great practice and a great way to get people involved in more programming. I'm just saying it's not a cakewalk either.
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Last edited by slavik262 : 16-04-2010 at 00:44.