View Single Post
  #4   Spotlight this post!  
Unread 16-04-2010, 01:25
davidthefat davidthefat is offline
Alumni
AKA: David Yoon
FRC #0589 (Falkons)
Team Role: Alumni
 
Join Date: Jan 2011
Rookie Year: 2010
Location: California
Posts: 792
davidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud ofdavidthefat has much to be proud of
Re: Anyone Willing To Have A Game Contest?

Quote:
Originally Posted by slavik262 View Post
That's like saying that the code running on the stealth fighter is just "a big loop pretty much, handle input then make it fly." You're over-simplifying the concept.

Maybe the game is just a loop, but there's a lot of other stuff that goes into it... user interface, options, save systems, scene/level management, plot (or if you're doing a multiplayer game lots and lots of networking code), art assets/graphics, lighting, optimization, etc... I too have development experience outside robotics and I'm good friends with a professional game developer. On average, it takes him 3 months per product, working on it 40+ hours per week as his full-time job.

I'm not saying this is a bad idea. It is great practice and a great way to get people involved in more programming. I'm just saying it's not a cakewalk either.
Hey, we are not going for the next God of War here, we are going for what a casual gamer would play, like doodle jump, its simple (game wise and code (compared to most games)) and looks good and its fun
__________________
Do not say what can or cannot be done, but, instead, say what must be done for the task at hand must be accomplished.