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Re: Anyone Willing To Have A Game Contest?
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Originally Posted by slavik262
That's like saying that the code running on the stealth fighter is just "a big loop pretty much, handle input then make it fly." You're over-simplifying the concept.
Maybe the game is just a loop, but there's a lot of other stuff that goes into it... user interface, options, save systems, scene/level management, plot (or if you're doing a multiplayer game lots and lots of networking code), art assets/graphics, lighting, optimization, etc... I too have development experience outside robotics and I'm good friends with a professional game developer. On average, it takes him 3 months per product, working on it 40+ hours per week as his full-time job.
I'm not saying this is a bad idea. It is great practice and a great way to get people involved in more programming. I'm just saying it's not a cakewalk either.
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Hey, we are not going for the next God of War here, we are going for what a casual gamer would play, like doodle jump, its simple (game wise and code (compared to most games)) and looks good and its fun
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Do not say what can or cannot be done, but, instead, say what must be done for the task at hand must be accomplished.
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