Quote:
Originally Posted by StuMac
Let the creativeness show in how you play the rest of the game with your manipulator.
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That's certainly one point of view, and perhaps held by many teams and individuals.
There is another valid point of view however, a point of view which puts less emphasis on the "game" and puts more focus on learning. There is so much math and physics and engineering to be learned and so much creativeness and discovery can result from striving to understand and build a swerve or mecanum drive. Torques and force vectors, vector addition, trigonometry, bevel gears, software algorithms (closed-loop position control for the steering, closed-loop speed control for the wheels, how to properly adjust each of the wheel speeds - and directions for swerve - to reduce scubbing and maximize efficiency), the list goes on and on. So even if you don't win the game, you may come out ahead :-)
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