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Originally Posted by gblake
Once you create a machine that can score a ring (or some other useful function) during the autonomous period, you use that capability like a macro to automate scoring during the entire match.
A good autonomous scorer, becomes a predictable/reliable tool for the drive team to use throughout teleop. It multiplies their effectiveness and frees them to think about higher level concerns, instead of the minutiae of the actions a machine can carry out on their behalf.
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Higher-level control?
Funny you should mention that.
One way I'd like to automate is the movement of the robot. However, since we don't have a touchscreen to say "go here", I've been wondering what the best way to do that is.
One idea is to have "canned moves" selected with a button and configured with a joystick.
In 2009, the canned moves would have been a non-slip turn, a trailer-swinging spin, or a backwards flip around the trailer.
(Each of these moves will work within certain parameters (speed, rate of turn, angle of trailer, weight of trailer vs weight of 'bot.)
Can you think of a simpler or more intuitive interface?