Quote:
Originally Posted by davidthefat
I won't have much time on it, so I will use Irrlight 3d
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Awesome!! Irrlicht is actually the engine I'm working on my game with. You'll find that it has a really nice learning curve that gives you access to lots of features without making your head spin. I'd go along with the 2-d recommendation as well, but don't be afraid to use some 3-d elements if you want to add depth (no pun intended) to the game. In the game I'm writing, the characters are 2-d sprites, but I'm rendering in 3-d. The sprites are drawn on quads facing the camera, but they move around on a 3-d terrain. This lets me have somewhat of a 3-d appearance without having to make any models (except for the terrain).
Also, you'll be suprised how fast your game will run. A lot of modern games require a powerful computer because of how much is running in the background - physics, dynamic lighting effects with shaders, etc.
If you want any help at all, PM me or something.