Quote:
Originally Posted by Andrew Schreiber
Oh, you mean have Alliances be composed of the number of robots on an alliance + 1... like it used to be? The rules used to specify that you had to play 100% of your alliance in any given elimination round. If you didn't use a team in one round you MUST use them in the next. At the Championship event it might be doable but at the smaller regionals finding 8 alliances of 4 teams is impossible. Yes doing it just at CMP would be an option but the real question is whether you want to have different game play rules at one event.
(Btw, I like this idea for CMP)
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Yes, I meant that during Alliance Selections a Captain would pick 3 teams, to make a 4 team alliance but only 3 of these teams would play during the match.
Basically, I envision it as a "pick your own backup" type of system, so that teams can switch out if they break and continue to play once they are fixed.
As far as play goes though, I don't think that the Alliance should be forced to use this fourth team to play, though it would be nice if the team were given a shot.
Perhaps FIRST can amend the rules next year to allow this to happen at events with more than 50 teams or so.