|
Re: Am I the only one who LOVED the seeding system this year?
Team RUSH had the pleasure of Dr. Woodie Flowers stopping by our pit to chat for a few minutes and, among other things, a discussion of the seeding system came up. I don't remember the exact wording of things, which I'll attribute to the rigorous Champs Schedule, but I was left with the impression that the whole 6v0 idea was not something that the GDC necessarily intended or wanted. It has been a few days, and I'm still exhausted, but I don't think that those strategies aimed at manipulating the seeding system were a desired, or expected, outcome based on the conversation.
That being said, we did find it strategically advantageous to play 6v0 once this season, so we did.
And all things aside, I thought that this year's system, while it could be confusing to newcomers, did a very good job of getting the "good" teams to the top while cutting back on the "fluke" top seeds.
I would love to see a similar, albeit slightly modified with more reward for the losing alliance in a close match as mentioned above, system return next year.
__________________
Team RUSH Alumnus and Mentor, Mechanical Engineer
|