Quote:
Originally Posted by pfreivald
My primary suggestion for how things can be done better is the same every year: If something is illegal, and will garner a penalty, it should be penalized *every time*, consistently, and without even the tiniest regard to whether or not it will make the game 0-0...
From contact outside the bumper zone (which was almost never called during Overdrive, much to my chagrin given our robot design) to balls 3+" inside the frame perimeter (which was properly called week one, and then modified afterward for reasons I do not agree with), teams should have very clear expectations for how their robot should be designed so as to minimize penalties.
Defining situations that incur penalties and then not penalizing them (to the best of the refs' abilities, of course) just simply should not be done. If it's a penalty, then students should design their robots not to incur that penalty -- and if they don't, then they should learn a little something about game play and design constraints, just like every other aspect of the game.
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I assume you are talking about G46. My team, as well was saddened to heard that it was abolished, as we had built our robot to specifically not get balls under it, by having tank treads. It gave us a competitive advantage that other teams didn't have when they rode over balls. In the entire FLR, we did not get a single ball penetration violation. However, if the same rule was in place at other regionals, then we may have seeded even higher than we did.
I do understand that it was the GDC's intent, though, and it made it a more fun game to watch, without the MC constantly yelling BALL PENETRATION VIOLATION, like they did at FLR
