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Re: 2010 Lesson Learned: The Positive
Loved:
-Bag And Tag (no more panicked crate-building on the last build day)
-Seeding system (especially after week 1 touch-up)
--It dis-incentivized playing defense
--It ranked good robots accurately
--It made close matches really matter
--It made it possible to recover from 1 or 2 unlucky matches
-Exciting game, especially in finals
-Common game piece
-Autonomous being easy enough for everyone to attempt
-Dean's List award - after so many years with an award for mentors, it seems strange they only thought of having a student award now
-Bumper Colors! After years of dealing with tiny lights, flags, and giant spinning lights, I think this is the clearest way to express a team's alliance color. It doesn't require any electronics, it doesn't suck power, it is visible all the way round, it is pretty much perfect.
Liked:
-Autonomous strategically mattering (really could have used a bonus to make it matter more)
-Endgame bonus - having 1 or 2 robots hang could decide matches, but this really could have been worth more
Disliked:
-There's another thread for that!
Last edited by Bongle : 20-04-2010 at 10:13.
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