Quote:
Originally Posted by Steve W
In what world do you get/deserve awards for losing. In a game you either win or don't.
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The problem is that you can lose to a slightly stronger alliance, while another team wins against a much weaker alliance. If you just count win/loss records, that other team looks better than you, even though you might be confident of defeating them directly. The Breakaway seeding system deals with that quite well, in my opinion.
You don't get awards for losing. You get more
seeding points if you lose against strong opponents than if you lose against weak ones. It's not a perfect scheme, but it appears to have been very effective this year at ranking robots in the "right" order.
Quote:
Originally Posted by Steve W
Be honest everyone. Did you not find that the elimination rounds were a lot more interesting and competitive than the qualifying matches? Not just because of the teams playing but because we all knew that you had to win.
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I didn't find that to be the case at all. Maybe it's because the teams I focused on are traditionally high performers and
did play to win in qualification rounds.