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Unread 21-04-2010, 12:47
gren737 gren737 is offline
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Re: Curie Match 100, 28-0

Quote:
Originally Posted by BrendanB View Post
Was 6v0 considered when the GDC created this game and seeding system, probably not as no one ever thinks of scoring for the other alliance in a tight match up. If we were using the old system of W-L-T, 6v0 would be nonexistent. There were no rules being pushed or broken, only outside the box thinking which is something we should be promoting among FIRST students and engineers, not hindering. Don't judge some of the best teams in FIRST for how they play the game and use the seeding system to the best of its ability.


I highly doubt that especially since they patented the term "coopertition" last year and this is not the first time they've done this. It was either 2000 or 2001 and the game was called coopertition FIRST and it was a 4v0 game (no 3 team alliances yet). I didn't participate that year but the whole "strategy" was for all 4 teams to work together.

Going with the coopertition theme:
The bumps were a pretty effective way to get alliances to work together, in order to score you had to pass the ball from one zone to another where your teammate could score it. This year more than others it was next to impossible for a single robot to carry an alliance due to the bumps (not all balls being in 1 place). This was a great field element that was very challenging but also forced teams to work together in order to achieve the goal.
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