Quote:
Originally Posted by gren737
I highly doubt that especially since they patented the term "coopertition" last year and this is not the first time they've done this. It was either 2000 or 2001 and the game was called coopertition FIRST and it was a 4v0 game (no 3 team alliances yet). I didn't participate that year but the whole "strategy" was for all 4 teams to work together.
Going with the coopertition theme:
The bumps were a pretty effective way to get alliances to work together, in order to score you had to pass the ball from one zone to another where your teammate could score it. This year more than others it was next to impossible for a single robot to carry an alliance due to the bumps (not all balls being in 1 place). This was a great field element that was very challenging but also forced teams to work together in order to achieve the goal.
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Originally I too had the impression that 6v0 was a strategy they had come up with to fall under the category of "Coopertition" with scoring for the other alliance to boost your score, but after reading this post 34 by Josh Fox (sorry, I don't know how to just post a link to his exact post and searched but can't find out how), he says that Woodie Flowers told team RUSH in a discussion that 6v0 was not intended or desired by this years game.
http://www.chiefdelphi.com/forums/sh...odie+Flo wers
I was very confused after reading this because I thought that 6v0 was a form of Coopertition on the playing field.