Quote:
Originally Posted by sircedric4
The new system is really close to good, but it leads itself to being taken advantage of in some cases. If you suspect you can't beat another team you can turn around and score on yourself to improve your seeding score. This aspect is horrible from a spectator standpoint. When you have to sit and write a dissertation to explain to spectators why everyone if scoring on the opposite goals, then the game has lost its "spectator friendliness".
It also does not reward defensive playing. As it stands the way you play when you qualify is not the same as when you play in the eliminations. I think there are some tweaks that can be made to improve these two issues, but I admit I am at a loss to what those things could be exactly. Surely the community can brainstorm something to keep the good and ditch the 6v0 bad.
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IRI should change the seeding system to be winners get winners score, losers get losers score. This will get rid of the 6 v 0 aspect, no one will be scoring in each others goals. It will also minimize defense as it would have no advantage to your seed (unless you were playing an alliance that had a team close to you in the ranks). The first tie breaker should be hanging points. This will encourage exciting end game hangs. Thoughts?