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Re: 2010 Lesson Learned: The Positive
Quote:
Originally Posted by Alan Anderson
They identified the potential network-killing issue with using the newer wireless bridge and found a startup sequence that kept things from breaking.
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I know that the new game adapters would kill the old ones if the old were powered up first. I believe that was identified some time around week 4. I know during week 5 we were having the new adapters power up on the field first, then the old ones. Even with this approach, there were still a lot of delays even in week 5.
When you say they found a startup sequence that kept things from breaking, is the approach I mentioned what you were referring to?
If so, why were there still failures in week 5?
If not, can you elaborate on the new startup sequence?
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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