View Single Post
  #25   Spotlight this post!  
Unread 21-04-2010, 21:09
gren737 gren737 is offline
Registered User
AKA: Sarah Grenier Montplaisir
no team
Team Role: Engineer
 
Join Date: Jan 2004
Rookie Year: 1995
Location: Silicon Valley
Posts: 112
gren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond reputegren737 has a reputation beyond repute
Re: Curie Match 100, 28-0

Quote:
Originally Posted by BrendanB View Post
Originally I too had the impression that 6v0 was a strategy they had come up with to fall under the category of "Coopertition" with scoring for the other alliance to boost your score, but after reading this post 34 by Josh Fox (sorry, I don't know how to just post a link to his exact post and searched but can't find out how), he says that Woodie Flowers told team RUSH in a discussion that 6v0 was not intended or desired by this years game. http://www.chiefdelphi.com/forums/sh...odie+Flo wers

I was very confused after reading this because I thought that 6v0 was a form of Coopertition on the playing field.
Huh, that's surprising to hear but the GDC has arguably one of the hardest jobs ever, and they have to re-do it year after year. Imagine trying to come up with a new sport, new rules, and new way to score points every single year. You have to make it difficult and challenging for the crusty old vets, but not too intimidating and achievable for the newbies. Add into that that 40+ thousand WICKED SMART people will be playing this and going over it with a fine toothed comb and they are never going to win.
When we as engineers work on products we get the benefit of several iterations and months to years to get it right. They get a couple of months and 1 shot to roll it out and hope everyone likes it. Some years are great, some are not, that's just the way it rolls.
In the end, if you've learned something new from the game/year then I think it was a success.

All in all this year was one of the more fun years to watch in recent memory, if this was like a normal engineering project and they got a chance to do a second iteration this game could be one of the best ever, but on the whole given what they've got to work with and what we got out of it, I think this year was a pretty good success. Now if only they could pull off another Frenzy year....
Reply With Quote