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Unread 21-04-2010, 23:04
BrendanB BrendanB is offline
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Re: Curie Match 100, 28-0

Quote:
Originally Posted by gren737 View Post
Huh, that's surprising to hear but the GDC has arguably one of the hardest jobs ever, and they have to re-do it year after year. Imagine trying to come up with a new sport, new rules, and new way to score points every single year. You have to make it difficult and challenging for the crusty old vets, but not too intimidating and achievable for the newbies. Add into that that 40+ thousand WICKED SMART people will be playing this and going over it with a fine toothed comb and they are never going to win.
When we as engineers work on products we get the benefit of several iterations and months to years to get it right. They get a couple of months and 1 shot to roll it out and hope everyone likes it. Some years are great, some are not, that's just the way it rolls.
In the end, if you've learned something new from the game/year then I think it was a success.

All in all this year was one of the more fun years to watch in recent memory, if this was like a normal engineering project and they got a chance to do a second iteration this game could be one of the best ever, but on the whole given what they've got to work with and what we got out of it, I think this year was a pretty good success. Now if only they could pull off another Frenzy year....
I too don't know how the GDC designs new games every year with new rules. I believe it would be impossible for them to come up with a game that would not allow for unintended actions on the field such as 6v0 in 6 months without teams involved. If they used a game for two years, then I could see flaws in the game ironed out so that it is truly the game that they intended.

The Game Design Committee is such an amazing group of individuals who create amazing games every year. Breakaway was a great success! Thank you GDC!
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