Quote:
Originally Posted by David Brinza
Does awarding the losing alliance the winner's score (without penalties) really make sense??
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I think so.
With the exception of Overdrive, every FIRST game has a finite number of game pieces or scoring locations (Triple Play/Rack N Roll) that the alliances are competing for in order to score for their alliance. If I have a good scoring alliance but I'm up against a great scoring alliance, my score will be lower than if I were to play a weak alliance simply because my opponent will have scored more balls/goals/spider legs/whatever for himself, leaving fewer for me. So a strong offensive robot with a nightmare schedule would seed lower than the robot's true ability would indicate.