Quote:
Originally Posted by Tom Line
The Coopertition system this year was not solely there to reduce blowout scores.
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The scoring system encouraged teams to SCORE. Either for themselves, or for the other team.
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I can handle playing two different games. Professional teams do it all the time, depending on their opponent.
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This seems reasonable, if you want to create an intensive high scoring game where defense is not always a good option than I agree the seeding system this year is a good idea. but in my opinion it must be supplemented by a rule penalizing self-goals.
also in order to promote cooperation on the competition field I propose that the game be designed with an appropriate challenge, for example (in addition to those proposed earlier) here are some changes to previous game which would serve this purpose well:
- 2007 seeding score bonus for a red-bot on a blue-bot at end of match (or visa versa ofcourse)
- 2006: points awarded to both alliances according to minimum of robots on ramp at end-of-match
once you get the basic idea rolling, it is easy to supplament each year's game with such a scoring bonus which would have opposing teams cooperate in order to maximize their score.
-Leav