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Unread 23-04-2010, 09:03
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Nigel Nigel is offline
Fuher Glitterpaint
AKA: that's the nickname I got for sarcasm
FRC #3136 (Official Robot Constructors of America (ORCA))
Team Role: Programmer
 
Join Date: Jan 2010
Rookie Year: 2010
Location: Ashland
Posts: 43
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Re: Thoughts on CoOpertition

What I'm about to say can be taken as meanspirited or a jab at someone, but it's just my views on it. Flame me if you will.

the biggest problem with the system is not the system itself, but rather you people. the people who question how can we get the most points out of this system... how can we work the system to get the most seeding points, and then blame the system when someone else does the same. Here's the simple solution in MY mind. use the same coopertition system, it works well, rewarding wins with more points than losses, and losses get some points as well, mitigating punishment for a team who's in the first qualification match, and has 2 bots who don't work vs. a full alliance. This system works, if everyone plays the way they say they want the system to work, that is, if everyone play to win. That's the underlying thing here. No matter what system is in place, you can find fault. Someone, somewhere, is not going to like it, and is going to find fault. the coopertition system gives a system that guards against the easy schedule win, and the brickmode disadvantage for the early rounds. The biggest problem is when teams assume they're going to lose, and don't play, so they score for their opponent, trying to get points. Instead, if everyone just plays to win no matter the odds, scores will be higher, closer, and everyone will get points. The 19-0 vs. 25-0 shouldn't happen unless the other alliance just is miserable, or you are miserable in the case of the second. keep the system, play to win, get points if you lose, and lets build some robots.

thats my $3.79, flame me if you will.
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2010 VA regional: Highest seeded rookie~3rd
2010 VA regional: Judges award